Optimizing Vulkan Dispatch Schedules for Real-Time U-Net Denoising
We present a light-weight and portable ONNX to Vulkan conversion framework that is designed for efficient, fully GPU-resident deployment of U-Net-based networks.

Hi! I’m a real-time graphics researcher passionate about: (real-time) path tracing, Monte Carlo and Markov chain methods, GPU optimization, music & bouldering.
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We present a light-weight and portable ONNX to Vulkan conversion framework that is designed for efficient, fully GPU-resident deployment of U-Net-based networks.
We describe the algorithm currently used to denoise our Quake path-tracing demo, Merian-Quake, which won first place at the 2025 High-Performance Graphics (HPG) Student Competition.
We present a lightweight and unbiased path guiding algorithm tailored for real-time applications with highly dynamic content. The algorithm demonstrates effectiveness in guiding both direct and indirect illumination. Moreover, it can be extended to guide single scattering events in participating media.
Navigating this beautiful country was a bit tricky at times. For this reason I made some notes during my travel which I'll drop here.
This research paper presents a case study on the migration from Jenkins to GitHub Actions for automated builds in the development workflow for Palladio.
It’s that time of the year again… Let’s renew our subkeys! Checking for an expired subkey GPGs messages are not that clear when a subkey expires. For example, Git may refuse to sign a commit Read more…